Vector M12, Updated version of a conversion by El Tate. (with permission of course)
Original Exterior Mesh by Venom
Steering Wheel by Bumper3d
Driver Model by Stecki
Original ini by El Tate
All other content by Alex Forbin
Please respect the authors work and ask permission before any modifications.

What's New
V2:
New motion blurred wheels
New exterior and interior sounds
New ini, fixed some errors
New Pacejka based on alpines dataset
New exterior updates
New drop shadow gauges and needles


Notes:
 The car is much more balanced and less prone to throttle-off oversteer.

 You should set your steering wheels linearity for the right feel instead
of trying to change every cars ini. This way when we write the inis we can
put in accurate data and not worry about someone complaining about the feel.


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V1:

New interior mesh and textures
New Sounds from samples of a Lamborghini Diablo (the M12 used the same drivetrain)
New Textures (mutliple colors)
New INI
New Wheels
New Pacejka
New Gauges (I couldn't find a decent picture of the original gauges to work from, so these are based on the VDO cockpit Whites)



 Colors:
 There are several color to choose from, in the "Vector M12" folder you will see a folder called "Colors". Inside you will find
other folders with the color names, open the folder with the color you want and simply copy it over the body.tga file in the 
main "Vector M12" folder.

 Performance:
 The performance matches the real life results of road tests by Car and Driver and other reliable sources. You will probably
notice that it feels different than many other cars in Racer.

 Driving Tips:
 At the current time Racers traction control feature is still primitive so I elected not to use it at this time,
so you will need to rely on a little restraint on the gas pedal to keep on the track.

 The brakes are balanced neutrally, downshifting too early can add the engine braking force to the rear wheels and combined with
the brake force can lead to rear wheel lockup. This same thing will happen in real life.

 The steering is set to the real cars ratio, I don't believe in faking it just to make the car "feel" better. A better solution
is to adjust your steering wheels linearity in the control.ini. An even better solution is to buy one of the new Logitech
Driving Force Pro wheels for the PS2 (it plugs right into the USB port on the PC) and use the PC force feedback driver.

 While the suspension on the real car is firm it is not rock hard, so there is the possibility that it can bottom out on some
of the less accurate tracks out there. The numbers I've used are based on actual info on the car so it is very close.

 I hope you enjoy the results of many many hours of work by myself and the other contributors to this project. Please show your
appreciation by not publishing or using any part of this release without permission from the original authors.

 Thanks
 Alex Forbin
